We've summarized some key points below, but check out the full interview on AusGamers for more details on Dracthyr and the Evoker class, the UI revamp and more!ĪusGamers Interview with Jeremy Feasel and Graham BergerĮxploration, Not Combat. Dragonflight Group Interview with Ion Hazzikostas.IGN Interview - Master Loot, Great Vault.AusGamers Interview - Exploration & Dragonriding.Judgehype Interview - Pre-Patch, Mythic+.Hazel Interview - Renown & Accessibility.WellPlayed Interview - Dragon Riding Customization.Solo Shuffle Covered to Rated Solo Queue.Lead Game Designer Jeremy Feasel and Senior Game Designer Graham Berger spoke with AusGamers about World of Warcraft: Dragonflight, revealing the expansion's focus on exploration rather than world ending threats, dragonriding at breakneck speeds, and reacquainting ourselves with characters who still have stories left to tell.
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